War Rules

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Revision as of 14:13, 2 April 2024 by Voleia (talk | contribs)

Note that players can change the rules if both sides agree and are very clear on the subject.

Siege Battle Mechanics

  1. Depending on the size of the defending and attacking armies, and the size of the town, 1-3 capture points will be placed within the defenders town. Each of these capture points shall have a 'score value' between 1 and 3.
    1. War staff will decide their locations based off the defenders input.
    2. They will be placed within the actual town area of the town, not in any sort of large faction base or underground farming tunnels. Except in cases where the main populated areas of a town are built underground (Such as many dwarven or dragonborn towns), they will probably be placed aboveground
    3. Fortifications, castles, and other such locations will typically have capture points with a higher 'score value'
  2. Every 15 seconds, each capture point will add its 'score value' to the score of whichever team controls it. During the second third of the battle, the score value of a capture point will double. During the last third, it will double again.
  3. Teams will gain 1 point for every enemy player they kill, plus 0.5 points for every kill the dead player had accumulated before their death.
  4. Players will have a 30 second respawn timer after death in wars
  5. Efficiency pickaxes will not work in doors
  6. Blocks will be breakable, but only certain types of blocks decided by the war staff team (Likely the blocks used in gates, passageways, etc.
  7. There will be a radius that confines the area of the battle. If players exit the area, they will begin to take damage.
  8. Players cannot get involved mid-battle.

Field Battle Mechanics

  1. Field battles are simple one-life engagements, typically within a confined area between the attacking and defending town
  2. Players will have ten minutes before the battle to build up defenses
  3. Battles will have a time limit of 30 minutes

Battle Tactics

  1. Controversial but nonetheless implemented, you cannot eat golden apples while combat tagged. Try it, it won't work.
  2. Faction-style bases are not allowed, including excessive use of obsidian, non-natural skybases (floating islands may sometimes be allowed), tiny underground structures, etc.
    1. Even combat builds should generally remain 'true to the theme' of Ashea.
  3. Using glitches, hacked clients, or other forms of cheating to gain an advantage is not allowed.
  4. Rules cannot be changed mid battle
    1. However, taking advantage of obvious loopholes in the rules / playing 'in bad faith' is still against the rules, even if the offenses aren't explicitly mentioned here.

Attacking Nations

Attacking Lands

Allies & Fighters

  1. Players cannot join mid battle, and may be temporarily banned if they attempt to
  2. People who join a war must have been in the Ashea discord for at least 3 weeks before the war was actually declared, or have 6 hours of playtime unrelated to wars.
    1. Players who just log on for wars and events are fine, but people invited for the sole purpose of fighting in a particular war are not.

Combat Rules (outside wars)

  1. No repeated freekilling
    1. This counts as intentionally killing people multiple times in a week outside of battles / raids, spawnkilling, or killing new players
    2. Political assasinations are allowed, but you still can't target the same leader multiple times in quick succession
    3. Raids can be conducted once per week and during raids, gear can be stolen and players killed multiple times. The raiders must make clear that they intend to launch a raid at least 5 minutes before the raid itself.
  2. No freekilling of new players
    1. Don't freekill people who joined the server within the last 7 days
  3. No assasinations to steal loot
    1. This does NOT include raids or attacks against groups of players, but rather the killing of individual players or small groups on their own